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The article for today.

The mobile devices are mobile mostly relative to the environment.

Though they have stations as well, either their static locations are surfaces, tables, faces, hands, noses, ears and so on.

The mobile devices are mostly autonomous during some period of time because they have own batteries, and own computational autonomous process cycles.

Though in order to download those application with own computational autonomous process cycles, some kind of remote connectivity is usually a requirement, such as a stationery connectivity point or a mobile one.

They provide both the autonomous and telefeatures(telefunctionality).

Such as: autonomous and tele-reading, autonomous and tele-listening, autonomous and tele-viewing and others for autonomous and tele-interaction.

However I found some examples of the cross-device and interdevice interactivity as well.

For example, user initiates data transfers and gaming among devices using different mediums and realms.

For example, device initiates stream transfers with intentional interactions, such as audio interstreaming, video interstreaming and data interstreaming using some technology.

As well as camera-as-a-service types of interactivity, in order to scan by this type of sensor the text, programming, graphical codes and to extract more data out of them via some means, such as QR into some output actuators of the devices, for example, visual screens, displays and mobile computer spectacles.

Being on the sides the physical, virtual and augmented realities and on the others sides the humans and other agents, the mobile devices are looking like being in this middle of this mediality in such a hybrid reality.